Challenges

Featured Challenge:
#52 — Random Walker

In this coding challenge, I simulate a "random walk" with the p5.js library. This video is part of the course Nature of Code at ITP, Tisch, NYU.

jan 27, 2017

Random Walker

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ray casting

Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle.

Rendering Ray Casting

In this video, I implement a basic ray casting engine with line segment "surfaces" and vector "rays." The result simulates a light source casting shadows in a 2D canvas.

Ray Casting 2D